[Review] Sonic Frontiers|A New Adventure Full of Mystery and Intrigue

Mario and Sonic the Hedgehog are two of the most well-known characters in the video game industry. This high-speed blue hedgehog is not only a product of ’s efforts to compete with Nintendo in the hardware market at a time when the game industry was beginning to move into the mainstream, but also a lot of fun. The fact that Sonic will still be around even after SEGA gets out of the hardware business shows how strong the franchise is. Although it must be acknowledged, he does not always possess praiseworthy qualities.

As is well-known, every new Sonic series that SEGA introduces to the market has one of two possible outcomes: a quality game that can compete with the company’s previous efforts, or a release of such poor quality that fans end up stroking their chests for the umpteenth time. As a result, the announcement of the existence of Sonic Frontiers was not met with high levels of excitement, but rather with increased anxiety. Fortunately, the opportunity to confirm it with my own eyes had finally arrived.

Sonic Frontiers

What services does Sonic Frontiers provide? Why do we call it a game with a novel and exciting style? This review will elaborate on the topic for you. Similar to previous Sonic games, the plot of Sonic Frontiers is not the primary reason to play it. However, this does not mean that you will not be presented with a backstory for his latest adventure.

When Sonic, Amy, and Tails crash-land on Starfall Island, they find themselves in an absurd situation. Only he, for unexplained reasons, retained his physical form on the island, while his other friends now exist only in a digital format. When he is trying to figure out what happened and, of course, when he is trying to save Amy, Knuckles, and Tails, he runs into a hostile island.

Sonic’s movements are constantly followed by a mysterious entity in the form of a girl who not only continues to follow him, but also does not hesitate to initiate the birth of Titans, a deadly giant designed to defeat Sonic. On the other hand, the story elements demonstrate the close relationship between this entity and Doctor Eggman, who, as can be expected, always has a hand in Sonic’s “bad luck.” The action required to save your friends is now more complicated than necessary.

Who, then, is this mysterious being? What transpired on Starfall Island? Can Sonic rescue his companions? Playing Sonic Frontiers will provide you with the answers to these questions.
Sonic Frontiers appears to be the Sonic series that has made the most effort to appear realistic, particularly in terms of its environmental design. There are at least three distinct areas on Starfall Island, each with a distinct theme, including forests, deserts, and volcanoes, all of which are presented in a relatively expansive landscape. Even though it appears large and cool, there is something about its appearance that is not neat.

It is extremely difficult to discuss the visual presentation without mentioning the open-world concept, which is now the game’s main draw and which we will discuss in greater depth in the next session. The more open-world system foundation provided by Sonic Frontiers causes every area to be “flooded” with a variety of rails or small platforms that are placed for you to activate and find specific story-related resources. The difficulty? There are a great number of them, and you will find them everywhere. Imagine a view of a high and majestic mountain that is breathtaking, but no matter where the camera is pointed, there are always rails, platforms, or coins floating without a base in the sky. This will be a scene that, rather than being beautiful, is absurd.

Another technical and visual issue with Sonic Frontiers is the severity of the existing texture popping, which should no longer be a problem on the PlayStation 5, which has been enhanced by a super-fast SSD and can handle open-world games without difficulty. AAA however. The majority of rails or platforms you encounter appear incomplete from a distance, but are suddenly complete as you approach them. This also occurs with all the coins and resources you can collect, making it sometimes difficult to determine whether you have passed a particular location or not.

In spite of these flaws, however, Sonic Frontiers does feature an enemy design that is undeniably cool. With futuristic and alien impressions that appear to be combined in the same space, you will encounter quite a few variants with different attack animations and sizes. There will be enemies the size of buildings that require a strategy to defeat, but there are also a large number of smaller foes that require you to parry or execute specific maneuvers before you can attack. Which is our preferred? Of course, the only way to defeat an enemy with a massive ribbon on its tail is to position the tail so that you must continue running until you touch it. We also enjoy the battles against Titans, which are straightforward but constructed in such a dramatic and cinematic manner that they leave a cool impression on their own.

In terms of sound, we believe that the offered VA performs adequately, with a great deal of dialogue that still feels stiff and awkward from many angles. When it comes to the soundtrack, however, Sonic Frontiers retains the unique characteristics of the absurd past Sonic series, namely the inclusion of lyrical songs during epic moments, such as the battle against the Titans. Depending on your level of familiarity with Sonic’s three-dimensional “life” up to this point, this single event can either increase your adrenaline or induce laughter.

The open-world concept that Sonic Frontiers explores is one of the game’s defining characteristics, distinguishing it from the previous Sonic series and serving as a modernization experiment. Instead of moving from left to right in a straight line or getting stuck on certain rails or corridors, you are now given a vast open space to explore at the speed of the blue hedgehog, which has become his defining characteristic. In this series, the same blue hedgehog who needs at least one coin in his pocket to survive or to gain extra speed when his pocket is full. The primary question is, of course, whether or not this concept fits Sonic.

Yes and no is the answer. Yes, because SEGA’s execution was successful in making this world not empty. Aside from the fact that you will want to move from one rail to the other in order to collect existing resources, you will always find something between the two. You will encounter various monsters that you must subdue, hidden triggers to jump or move instantly to another rail, and puzzles that are typically required to unlock existing maps. There are always available activities, so the space between the two rail areas is minimized.

No, because this open world design does not necessarily make Sonic Frontiers as enjoyable as Breath of the Wild, which has fewer objectives and encourages more exploration. Sonic Frontiers resembles Far Cry in that completing scattered puzzles will unlock various icons on the map, which can then be pursued. Certain structures will require you to perform very specific functions, contributing to one of the series’ greatest flaws. Something that will be discussed in the upcoming meeting. In the end, your activity will be limited to either attempting to complete every rail you encounter or completing what the game requires to trigger progression.

Aside from this exploration process, Sonic will battle various monsters of varying sizes and functions on Starfall Island. The glad tidings? The Blue Hedgehog is no longer solely able to move quickly by rolling into a ball. Sonic now possesses a plethora of abilities, such as jumping from one enemy to the next like a Homing Missile, attacking with his bare hands using specific button combinations, evading and parrying, and performing a move called Cyclone, which requires you to first form a circle on the ground using a specific button, resulting in all enemies within it being automatically attacked.

Each monster or robot you encounter will require a unique strategy to subdue. Large ones typically require specific steps, such as climbing their bodies before attacking their power core, following the rails they leave behind like a tail, or simply pushing them to the limit of an electrically powered arena. There are also some minor foes with the same demand. There are types of robots with absolute defense that must be unlocked with Cyclone or parried against before they can be attacked. Finding them and attempting to subdue them is always exciting.

And in contrast to previous Sonic games, you now have the ability to strengthen Sonic. Indeed, Sonic now features a Skill Tree! Through exploration and as a reward for defeating a variety of existing foes, you can unlock new skills for Sonic, which are typically new, more lethal combination attacks or even auto-combo attacks that automatically chain your attacks in the most lethal and effective sequences. Upon reaching certain story milestones, you gain access to a number of additional abilities. You can also increase Sonic’s attack power, stamina, and running speed based on the resources you collect and give to the locals.

After experiencing the available day and night cycles, you will encounter a special night in which a star falls and a slot machine-style gambling system suddenly appears. Depending on the outcomes of the slot machine, you can multiply the purple coins obtained during exploration. The final aim? Using this money as fishing capital has a relatively simple mechanism, but has a significant impact on accelerating the process of gathering the necessary resources. This will alleviate at least the major issue that we will discuss later.

The most problematic aspect of Sonic Frontiers is not its open-world design, which is actually quite busy. The game’s biggest flaw is how SEGA handles the mission structure, which results in clear consequences – making this game “narrow” and extremely linear. The poor report? This structure will be encountered at least three times regardless of location change.

This will be your experience with Sonic Frontiers. Your friend will be locked behind a small spherical prison that can be unlocked with a certain number of Memory Tokens. You must collect these Memory Tokens from various existing rails or random treasures you discover.

Already accumulated? Return to the friend who is now free, then switch locations. You are then required to collect Gear from enemies, open towers, look for “Keys” in towers or treasures until you have enough, and then free the closest tower containing a Chaos Emerald. Already? Back to finding your friends, who now require more Memory Tokens, which necessitates completing various rails again, killing enemies on behalf of Gears again, opening towers again, obtaining “keys” until you have enough, obtaining an additional 1 Chaos Emerald again, and finding your friends. You are tasked with obtaining additional Memory Tokens, Towers, and Chaos Emeralds. This occurs until the final Emerald of Chaos, before you defeat the Titan and relocate.

This always-repeated mission structure is initially intriguing, but it will become tedious once you reach the second island. Especially when the demand for Memory Tokens for the required progression of the story continues to grow, you must seek out any rails that you can pass through as efficiently as possible. The difficulty? The majority of these rails do not present significant obstacles. You only need to determine where to begin, activate it, and then enjoy the action, which will be largely automated by Sonic. Imagine if what was required was not one, but dozens, which would eventually lead to more. It is no surprise that your map will be covered with these Memory Token icons.

The battle against the Titans at the end, which always appears cinematic, and the content of the Tower in search of keys that will transport you to levels with a more classic Sonic flavor help to mitigate the difficulty of this activity. This tower’s missions will transport you to past Sonic levels with specific objectives that determine how many “Keys” you receive. Sadly? Regardless of the number of “keys” you may have collected, the tower that locks the Chaos Emerald you need requires the subjugation of a specific tower before you can achieve the freedom you had hoped for.

As an experimental series for Sonic’s first open-world concept, the mission design and structure of this series must be more flexible than they are currently. What is currently being implemented is a pseudo-open-world concept that is locked to specific activities that must be completed sequentially, thereby rendering the open world that he has proposed to be meaningless. If only the design were more rewarding during the exploration phase, so that something that felt “must be done” could be discouraged rather than emphasized.


Sonic Frontiers has a surprising conclusion despite a strong sense of pessimism due to several preview videos with foreign media depicting a world that is so empty and dull. It turns out to be quite exciting with a world full of activity from multiple angles, including rails to cross, puzzles to solve, and numerous enemies to defeat. Aside from the absurd presentation of Sonic-style music, which is also maintained to support the numerous epic moments, especially when battling Titans, the cool monster designs that present different challenges are another highlight. On the contrary, he does have a problem.

As previously discussed, the biggest issue with Sonic Frontiers is not the open world, but rather what SEGA decided to build on top of it. In place of something that is open and encourages exploration, Sonic Frontiers features a mission structure that is “locked” in a specific order, making the game feel constrained and linear. It seems inevitable that the various map changes that occur with the same system will eventually induce a feeling of boredom. Fortunately, the classic level design incorporated into the existing tower system alleviates the situation to some extent.

Aside from this major flaw, Sonic Frontiers exists as an experimental series that isn’t perfect but is still entertaining and enjoyable. Observing Sonic automatically surf on the rails, bouncing quickly from place to place, while fighting with lethal attacks is gratifying. We are pleased to classify this Sonic game series as one of the good ones, given that so many other Sonic game series are considered to be bad or trash. A series with a solid foundation and significant room for improvement.


  • Epic and cinematic titanic conflicts
  • The return of music with Sonic’s signature lyrics
  • A universe with sufficient activities to pursue
  • Sonic is enhanced with numerous new attacks.
  • Enjoyable classic level design in tower missions
  • Create the monsters or robots you will face


  • Uninteresting narrative
  • The aesthetic of the world is a bit sloppy due to the dispersed rails.
  • The progression of the plot is halted by a series of repeating missions.
  • Problem fatal with texture popping

Sonic Frontiers: Sonic Frontiers has a surprising conclusion despite a strong sense of pessimism due to several preview videos with foreign media depicting a world that is so empty and dull. It turns out to be quite exciting with a world full of activity from multiple angles, including rails to cross, puzzles to solve, and numerous enemies to defeat. kendajaya

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