Despite exceptions such as the Warden, Minecraft has not added a casual hostile mob to its Overworld in quite some time; 1.20 must rectify this.
Even though it’s been said that Minecraft’s 1.20 update will add things like hanging signs and bamboo wood, some fans hoped that, in addition to camels, a new hostile mob would be added to the Overworld. The Warden was the most recent addition to the game, and it was introduced with such fanfare that it, along with the new deep dark biome, dominated player discussion about its respective update. Still, the Warden has a unique place in Minecraft lore as a nearly unstoppable monster, so fans will have to go even further back in time to find an update that introduced a less formidable hostile mob.
Currently, even the most inexperienced players are very familiar with the spectrum of hostile mobs, which ranges from the standard Zombie or Skeleton to Minecraft’s iconic Creeper. This means that players are already accustomed to fending off the usual procession of hostile mobs that nightfall brings, resulting in a lack of challenge due to Mojang’s lack of innovation. Even as indicated by Mojang’s most recent Mob Votes, with the exception of the Iceologer, the studio does not appear to be prioritizing casual hostile mobs at the moment. This must be modified for the 1.20 update in order to reintroduce stakes for players and emphasize its world design.
Recognizing Recent Neutral and Unfriendly Crowds
Before delving into the lack of updates for hostile mobs, it is important to note that Mojang has recently added a number of neutral mobs to Minecraft. Although not overtly hostile, these creatures will attack the player if provoked. The most recent illustrations are the bee from 1.15 and the goat from 1.17. Regarding character design, players can appreciate that, similar to the real world, if certain mobs were provoked, they would attempt to defend themselves or a specific area. With the addition of camels in Minecraft 1.20, the game no longer has a neutral or passive mob issue.
The crux of the matter is that players desire a new aggressively hostile mob that adds something new. Technically, fans want a great deal more mobs in Minecraft, as evidenced by the plethora of mods that add new mobs to the game, but if Mojang can only deliver a limited number at a time, it should prioritize where this is required the most. In version 1.16, the last hostile mobs prior to the Warden were Piglin Brutes and Zoglins, which are unique to the Nether. Prior to that, 1.14 introduced Pillagers and Ravagers, meaning that the Minecraft Overworld has not received a normal hostile mob in nearly four years.
A New Enemy Group For The Overworld
Therefore, possible new hostile mobs for the Overworld of Minecraft can originate from two distinct locations. Mojang can simultaneously address the recent lack of hostile mobs and the desire of players for more biome-specific mobs by introducing animal-based mobs such as alligators and piranhas to swamps, sharks to oceans, and even owls to forests at night. In short, biomes currently lacking in variety of hostile mobs could help alleviate the shortage of hostile mobs. Due to the fact that most animals do not prey on humans in the real world, this may be a creative leap too far for Mojang.
The alternative is to create a unique hostile mob for Minecraft. Due to the recent addition of sculk to the Minecraft universe, hostile mobs corrupted or composed of sculk could be a potential direction for Mojang to explore. Mobs left over from previous Mob Votes, such as 2017’s “The Great Hunger” or 2021’s “Glare,” could be easily repurposed as new hostile mobs, as this not only establishes their unique mechanics in advance, but also satisfies requests for the return of Minecraft Mob Vote losers.
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